Thursday 10 December 2015

Group Project - Reference Research + Character Design Development

Part 1: Research and Influences

To begin the project, I looked at various point + click games and how they present the images they show as well as their own visual styles.
Featured Games - Wolf among us, Tales from the Borderlands, I have no mouth and I must scream, Day of the tentacle, Tormentium, Grim Fandango, The book of unwritten tales and Monkey Island

Since our game also deals with hallucinations and manifestations of a persons innermost thoughts, looking at hallucination scenes from both games and movies was the next step.
Featured movies/games/Tv Series - Jacobs Ladder, Hannibal, Batman: Arkham Asylum, Batman Arkham Knight and Psychonauts

Lighting is also important and I looked for inspiration in a short animated film I'd found.



Part 2: Breaking the results down

When designing the character, I looked at how addiction to various substances effects a person's physical appearance and some examples of this in media. Most drug addicted characters seem very obviously emancipated or even skeletal due to the negative side effects of the drugs their take. A lot of the characters I looked were also very wide eyed and crazed looking. While I didn't want this kind of expression to be permanent, I made a note the eyes would be something to emphasize. Unkempt hair was another common feature but I felt that could easily become too distracting in the design, and could be difficult to pull off given the limits to the poly count.

Featured Images - Whitnail and I, Black Books, Breaking Bad and Trainspotting + Rough Character sketches
I decided to use the design the incorporated a hood as it would put more emphasis on the characters eyes and make the player pay more attention to their overall body language. This is an important aspect of these type of characters as seen with Ewan McGregor's character in Trainspotting. People associate that pose with that movie and it's subject matter because it's very clear and very striking.

 
Types of Jacket
Character Poses and Expressions

For colour, making the character more saturated will make any colour of light show up quite well on him and further contrast him with any brightly coloured crazy imagery, also his skin is coloured to more resemble a decaying body or a zombie, taking a more literal image of drug addicts. As for his eyes, I originally went for something sharper but dialled it back to make them look more natural, allow they are still coloured to resemble a nocturnal animal. His hat was also an interesting feature since we decided it could be used as an extension of his expression by making it bend and stretch with the characters eyebrows.

Prototype designs A + B and Expression/Alternate Eye shapes
Measured Character Guide

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