Friday 12 December 2014

Visual Design Maya Work Assignment 2: Temple Modelling

For this assignment, we had to model the building shown in the image below and use the provided textures on it.

Reference Image

During the construction of this model, I had to use the orthographic view in order to correctly align the various parts of the building and place the pillars in the right position.
Orthographic View

The orthographic view also helped fix the skewing that was present on the corners and allowed for accurate adjustment of the individual vertices.
Before                                                                                                      After

Finished Main Structure

 The central tower proved difficult since there were many interlacing components that were difficult to accurately position.
The tower - Halfway through modelling

Fully completed model, minus windows and roof decorations

Final Model

Visual Design Maya Work Assignment 1: Fish Modelling


Classwork 4: Elf + Dwarf Anatomy

While I think I was able to effective create the correct proportion, I was unsatisfied with both the poses and the overall design of the two characters.

Classwork 3: Caterpillar Figure Copy


Classwork 2: Moonlight Speedpainting


Thursday 11 December 2014

Visual Design Assignment: Skeleton Anatomy

Assignment 6: Skeleton Anatomy

Front View (with annotations)

Back and Side View

Sunday 30 November 2014

Visual Design Assignment: Two-Point Perspective Tank

Assignment 6: Two-Point Perspective Tank

Tank + Snow Plow Reference

Since tanks are designed to traverse various types of terrains, I thought what kind of environment a tank would have trouble on and how it could be adapted to move across it. I eventually decided on a tank designed for arctic environments or other snowy locations and looked at snow plows for research.

Initial Sketches
Of the 3 designs, I thought that the central design was the most interesting and looked like it would have the easiest time managing snowy ground or any other type of difficult terrain.

Perspective Guidelines
For the final version, I also added the missile pod from the 3rd design and simplified the main body to make it seem more solid.

Lineart
Shaded Version
For the colours, I obviously made the main colour an arctic camouflage but also some greyish-blue parts and exposed metal components.
Final Version

Visual Design Assignment: Halloween Monster

Assignment 4: Halloween Monster
Monster Reference
While looking for reference, I decided that an undead or demonic monster would be interesting to do, since they have very recognizable properties, such as horns or rotten flesh but have been interpreted in a variety of ways.

Zombies for one, have been portrayed as shambling husks or feral sprinting hunters or intelligent beings with personalities and characters. These changes also allow for a variety of physical changes, such as bloated bodies or additional limbs. The morbid transformation into a zombie also means that a bodies innards could be exposed or even changed to serve a new and sinister purpose.

Demon's are also more subject to to interpretation. While some appear as more tradition horned beings or physical monsters, others are more abstract or symbolic, either representing horrors, fears, sins or other forms of pain and suffering.
Initial Sketches
Out of the designs I did, I decided to run with the bloated creature design but also incorporate elements from the others. The idea of a creature with a detachable head could be very creepy and has been used in stories like Sleepy Hollow or The Thing. I also liked the large jaws on the middle creature and the armoured sections on the top creature.

These elements could be used together to make a monster that looked like it had unnaturally formed, and was a lopsided, twisted being, that was knotted together by different creatures flesh and was struggling to hold itself together.
Rough Figure Ideas

I decided to go with a four armed humanoid monster, to better contrast with the rotten or malformed features it possess. The more assymetrical design is more interesting and suits it's mish-mash nature.
Feature Sketches
For the head, I decided to split it between the detachable head and the massive jaws. The lower section is much larger than the other jaw and features huge, oddly angled teeth. The top half is more skull based but also features demonic horns and fleshy tendrils to hold it in place on the beasts neck.
Guidelines

Lineart

The final design for the creature also features a secondary mouth, so it can still effectively consume it's victims. The right arm is covered in thick armor and has pumpkins growing out of it, since it's a rotting body, it's especially fertile. The creature also carries simple curved blade, since it still possesses some intelligence.
Coloured Version

Final Version