Thursday 26 March 2015

Winter Submission - Re-Submitted

Devoid One-Sheet


The environments need to be cramped and claustrophobic, with the jagged and frayed edges jutting at the player threateningly. Any open areas need to show of the enormous towers that seem to be looking down at the player.

Environment Design
Escape Pod 3D Model

Since the player has crashed at this location, they would need an escape pod. The pod is designed with 3 individual boosters so it could steer past any debris.

Potential Weapon Designs
Map of the Level

This level is designed so that the players will have to explore the area and backtrack to find the solution to the exit. There are also solutions to the puzzles hidden around the level in the form of text items.

Room A: Crash Site - Where the player starts next to the ruins of their escape pod.
Room B: Atmosphere Control Room - A room that has equipment that shows the player that the station is damaged.
Room C: Storage Room - A room filled with crates and containers, several of which are breakable.
Room D: Ruined Dining Room - The room containing the exit to the area that must be triggered by throwing an item at the door lock.

Room E: Living Quarters - Ruined habitation rooms containing a dispenser for throw able items.

Storyboard

No comments:

Post a Comment