Thursday 26 March 2015

Spring Submission - Blackbird: 2D Retro Space Shooter

For our group project, I was in charge of designing the enemies and any potential bosses. I tried to create a mixture of organic and mechanical inspired designs, with a wide variety of shapes and colours. I also decided that the basic enemies would have either red or blue glowing parts and the bosses would have purple.







16Bit Sprites


I also came up with a concept for the bosses, that they would have a primary stage that would shatter, revealing the 2nd form underneath. Unfortunately we weren't able to implement any boss battles, so this concept was unused.

Boss Transformation Sequence

Another unused concept was the Rival; A ship that would appear at random intervals and would get progressively stronger. Like the boss battle, time prevented us from implementing this.

Unused Rival Ship



As for the coding, I was able to insert animated sprites of explosions into the enemies scripts. 

Sprite Sheet for a Blue Explosion

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