Tuesday 26 April 2016

2D Character Project Part 3 - Character Turnaround

To make the final image easier to conceptualize, I started on the turnaround first, using the earlier sketches. This helped me determine the characters proportions and how they would stand/move.
Initial Body Lineart
The sections of the body that would be subject to a lot of movement, such as the shoulders were designed to resemble interlinking teeth/membranes. The ridges on the characters waist are also styled after membranes, muscles and more flexible parts of a persons anatomy.

Lineart: Arms and Legs
When concepting the arms, and how the armour would fit together, I cam up with the ideas of the arms acting as the characters young, allowing them different abilities for the character to use.

Lineart: All features added
For the rest of the character, I added spines and twin tails on the characters lower half to balance against the characters wings.
Coloured Front Veiw
When deciding on colours, I knew I wanted the armour to appear very organic. For that reason the hard surfaces are coloured like bones but shift into browns and greens, as if they were molding or warping. The parts in between have colours relating to muscle structure, but like the shell, are damaged or distorted, becoming more purplish or black. The exposed flesh of the wearer would have been grey originally but I felt that a more vibrant shade of red would still fit with the colour scheme of the armour and make it clearer that someone is inside it.

 Front View with wings

Lineart: Back View
 The back view was important to show how the characters wings attaches to their body, how it's legs bend and to highlight the asymmetrical features on it's lower half.
Coloured Back View
The back view allowed me to add some extra details to the characters tails by adding a saturated red pattern.
Lineart: Side View - Body
Lineart: Side View - Arms and legs
Coloured Side View - Body
Coloured Side View - Arms and Legs

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