Thursday 18 February 2016

2D Character Project Part 1 - Concepting the Character

     To determine the characters design, I decided to set myself certain objects to achieve whilst designing it. I wanted to create a character that would feature in a fast paced 2D fighting game. That character would have to have an intimidating design, recognisable silhouette, ranged capabilities, grappling abilities, high mobility capabilities and high durability. I also wanted to create a character with some form of sentient armour that either worked independently from the wearer or simply feed of off them.
     If the armour is in some way alive it could be modeled after an animal, probably an insect giving their segmented armour plating. Parts of the armour seen here have sections that resemble an insects limbs or other body parts. Other examples has sinew transitioning into armour or plating, so the armour has muatted to suit the wearers needs. Since the character needs to move quickly, having insect like wings would serve that purpose.
     Another idea for the armour, is closer to traditional wearable attire or some form of armour that makes it clear that a person is wearing it. Some of the ideas here have parts of their original bodies exposed or have exposed the wearers skeletal structure or their internal organs. The examples from Parasite Eve or Resident Evil allow for a wide variety of body horror designs and interesting concepts.
     These later example feature armour that more closely resembles a separate living entity, with exposed nerves, muscles and ligaments conflicted with bone or chitin armour. These examples are clearly more alive looking than the others, and contrast from the shape or colour of their wearer to further separate them.

No comments:

Post a Comment