Devoid One-Sheet |
The
environments need to be cramped and claustrophobic, with the jagged and frayed
edges jutting at the player threateningly. Any open areas need to show of the
enormous towers that seem to be looking down at the player.
Environment Design |
Escape Pod 3D Model |
Since
the player has crashed at this location, they would need an escape pod. The pod is designed with 3 individual boosters so it could
steer past any debris.
Potential Weapon Designs |
Map of the Level |
This level
is designed so that the players will have to explore the area and backtrack to
find the solution to the exit. There are also solutions to the puzzles hidden
around the level in the form of text items.
Room A:
Crash Site - Where the player starts next to the ruins of their escape pod.
Room B:
Atmosphere Control Room - A room that has equipment that shows the player that
the station is damaged.
Room C:
Storage Room - A room filled with crates and containers, several of which are
breakable.
Room D:
Ruined Dining Room - The room containing the exit to the area that must be
triggered by throwing an item at the door lock.
Room E:
Living Quarters - Ruined habitation rooms containing a dispenser for throw able
items.
Storyboard |
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