For
our group project, I was in charge of designing the enemies and any potential
bosses. I tried to create a mixture of organic and mechanical inspired designs,
with a wide variety of shapes and colours. I also decided that the basic
enemies would have either red or blue glowing parts and the bosses would have
purple.
16Bit Sprites |
I
also came up with a concept for the bosses, that they would have a primary
stage that would shatter, revealing the 2nd form underneath. Unfortunately we
weren't able to implement any boss battles, so this concept was unused.
Boss Transformation Sequence |
Another
unused concept was the Rival; A ship that would appear at random intervals and would
get progressively stronger. Like the boss battle, time prevented us from implementing
this.
Unused Rival Ship |
As
for the coding, I was able to insert animated sprites of explosions into the
enemies scripts.
Sprite Sheet for a Blue Explosion |