Sunday, 30 November 2014

Visual Design Assignment: Two-Point Perspective Tank

Assignment 6: Two-Point Perspective Tank

Tank + Snow Plow Reference

Since tanks are designed to traverse various types of terrains, I thought what kind of environment a tank would have trouble on and how it could be adapted to move across it. I eventually decided on a tank designed for arctic environments or other snowy locations and looked at snow plows for research.

Initial Sketches
Of the 3 designs, I thought that the central design was the most interesting and looked like it would have the easiest time managing snowy ground or any other type of difficult terrain.

Perspective Guidelines
For the final version, I also added the missile pod from the 3rd design and simplified the main body to make it seem more solid.

Lineart
Shaded Version
For the colours, I obviously made the main colour an arctic camouflage but also some greyish-blue parts and exposed metal components.
Final Version

Visual Design Assignment: Halloween Monster

Assignment 4: Halloween Monster
Monster Reference
While looking for reference, I decided that an undead or demonic monster would be interesting to do, since they have very recognizable properties, such as horns or rotten flesh but have been interpreted in a variety of ways.

Zombies for one, have been portrayed as shambling husks or feral sprinting hunters or intelligent beings with personalities and characters. These changes also allow for a variety of physical changes, such as bloated bodies or additional limbs. The morbid transformation into a zombie also means that a bodies innards could be exposed or even changed to serve a new and sinister purpose.

Demon's are also more subject to to interpretation. While some appear as more tradition horned beings or physical monsters, others are more abstract or symbolic, either representing horrors, fears, sins or other forms of pain and suffering.
Initial Sketches
Out of the designs I did, I decided to run with the bloated creature design but also incorporate elements from the others. The idea of a creature with a detachable head could be very creepy and has been used in stories like Sleepy Hollow or The Thing. I also liked the large jaws on the middle creature and the armoured sections on the top creature.

These elements could be used together to make a monster that looked like it had unnaturally formed, and was a lopsided, twisted being, that was knotted together by different creatures flesh and was struggling to hold itself together.
Rough Figure Ideas

I decided to go with a four armed humanoid monster, to better contrast with the rotten or malformed features it possess. The more assymetrical design is more interesting and suits it's mish-mash nature.
Feature Sketches
For the head, I decided to split it between the detachable head and the massive jaws. The lower section is much larger than the other jaw and features huge, oddly angled teeth. The top half is more skull based but also features demonic horns and fleshy tendrils to hold it in place on the beasts neck.
Guidelines

Lineart

The final design for the creature also features a secondary mouth, so it can still effectively consume it's victims. The right arm is covered in thick armor and has pumpkins growing out of it, since it's a rotting body, it's especially fertile. The creature also carries simple curved blade, since it still possesses some intelligence.
Coloured Version

Final Version




Visual Design Assignment: Insectoid Character

Assignment 5: Insectoid Character

While I was researching insects, I decided to create a creature that possessed either a symbiotic or parasitic relationship to another creature. I thought that a creature that possibly acted as a weapon and then gained some sort of power from them fighting, and this led to the idea of an insect that was also a sentient sword.
Top Half = Insect Reference
Bottom Half = Sentient Sword Reference

During the initial sketching process, the idea of this insect sword being the larvae or pupa for a large creature came about, and so I decided on a design that would theoretically allow the creature to move it's head and interact with it's wielder.
Initial Sketches

For the final design, I decided to give the insect a more irregular design to contrast with the more symmetrical shape of a sword.
Guidelines
Final Front + Side Veiws

























I also decided on a regal colour scheme, using purples and yellows to seperate the organic parts from the metal blade. I also added what would become the creatures wings to the sword as a trail of filament that would give the sword a clear arc if it was ever swung.
Final Version

Thursday, 30 October 2014

Visual Design Assignment: Perspective

Assignment 3: Perspective

Middle Room
Desolate City

Game Encounters Assignment: Devoid One-Sheet

Since the game had to be a first person game, I decided that a horror based FPS would be the best option.

Monday, 20 October 2014

Visual Design Assignment: Futuristic Weapon

Assignment 2: Futuristic Weapon
 
Gun Reference
                There are a lot of Sci-fi shooters out there, so when researching weapons I decided to look at weapons that had been manufactured by humans. These weapons still resemble modern day firearms but have been streamlined or bulked up depending on their function. Since this weapon has to be a projectile based gun, I decided to focus less on the projectile but on what modification could be made to a gun and its functions using advanced technology. Weapons could be made with faster reload speed, fire rates or more precise shooting.
Initial Sketches

1.       This weapon is a modelled after a pump action shotgun but is much bulkier and feature 3 massive barrels. The idea is that this weapons front is so heavy that is can't be pulled using the wielders own hands, so instead it uses polarity generators to move it as well as keep the weapon steady and reduce recoil.
2.       This pistol features a universal ammo slot that can siphon ammo from the wielders belt or from anywhere nearby, as detected by the sensors on the bottom.
3.       This rifle features a firing mechanism that is similar to a rail gun, using magnetic force to propel the bullet at high speed. The barrel is also segmented and joined by magnets so it can be bent and twisted to alter the bullets path and be steered via the interface on top of the gun.
 
Nexus Rifle: Rough Design
                This final design, the Nexus Rifle, is designed to look streamlined and simple, so it's easy to carry and easy to use. As such there are more curves and most of the complicated firing mechanisms are both internal and automated.
 
Nexus Rifle: Final Design

                The gun also features an instantaneous reloading system. The magazines, which are loaded into the compartment in the bottom are made of two separate halves. When the ammo in the magazine starts to run dry, the gun ejects the empty bottom half and uses magnetic fields to reload the next magazine. While this is going on, the top half is being used for ammunition and is fired out of the secondary barrel. Once this ammo is expended, the top half of the magazine is ejected out of the top of the gun and the next magazine is used instead. This means that the gun is automatically reloaded without any interference from the wielder.

Tuesday, 14 October 2014

Classwork 1: Crustaceans Silhouettes

While in class we had to design 3 different creatures based on Crustaceans using the silhouettes.


(Created in Photoshop)
The first creature is inspired by a crab, but the claws are all arranged upwards rather than being on it's arms.

The second creature is based on a krill but is extended so it more resembles a sea serpent.

The third creature is designed as an ambush predator that would hide under a canopy of barnacles and attack with it's second mouth.