The object I decided to model for my High Poly Asset, is the
sword Chaoseater, which is used by the protagonist of the videogame Darksiders.
The sword features a mixture of sharp and jagged edges, carved, organic looking
faces and a mixture of different metals for the separate components of the
blade.
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High poly model in Maya |
To create the swords basic shape, I used the Quad draw
feature to get the very specific shapes that the sword has. Since the sword is asymmetrical,
I had to mirror it on a different plane than other swords. This carried over
into the modelling process in Zbrush, which allowed me to further enhance the
quality of the blades details, especially the faces.
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Completed High Poly Model |
However, parts of the swords, such as the more pronounced
teeth and the detailing near the hilt that I primarily modelled in Zbrush
suffered distortion when they were completed and this unfortunately carried
into the Low Poly model as well.
Following the high poly models completion, I used decimation to reduce the poly count and make the low poly version.
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Colour Map |
Since the blade itself has two different types of metal, I broke up the blade in the colour map so I could insert so the early textures into it.
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Textures applied using Quixel |
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Without Textures in Unreal 4 |
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With Textures in Unreal 4 |